Director of Engineering at TWG, husband & father, side project enthusiast.
Engineering leader, husband, and father
As my exploration into Lua and Love2D continues, I’ve been working on a small Sokoban clone.
I have a lot of the basics figured out. I can load in level data (created in Tiled), draw the grid, handle collisions, push crates around, and track win/loss state.
Next up is global state management, more of the GUI, and lots of other niceties.