Brian Gilham

Engineering leader, husband, and father

As my exploration into Lua and Love2D continues, I’ve been working on a small Sokoban clone.

I have a lot of the basics figured out. I can load in level data (created in Tiled), draw the grid, handle collisions, push crates around, and track win/loss state.

Next up is global state management, more of the GUI, and lots of other niceties.